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Tuesday, March 09, 2010

The Mystery of Apple; unveiled!

by Anonymous Coward on 12:08 Tuesday 09 March 2010 (#31410594)

A giant customized Starbucks in Cupertino California where lattes and no soy skim macchiatos are given out free to all employees. The background music involves a playlist of Nora Jones, David Matthews, John Mayer, and Bono on loop from an Ipod docked somewhere in the Apple/Starbucks facility. Hours are long but morale is surprising high as developers, hardware and software, are given 30 minute breaks to masturbate to the new itunes interface.

All developers sit at cafe type tables with a Mac Book Pro while their lord and master Steve Jobs stands deskless in his predictable attire of a turtleneck and jeans. In fact, this is the preferred (mandatory) dress code at Apple. Jobs walks around to each and every department, separated by latte and vegan preferences, and checks on the performance and efficiency of his developers. At any given point in the day one may see Mr Jobs yelling at a programmer for not implementing a button in the perfect shade of corn flower blue (#6495ED) and immediately sends him to the apple punitive chamber, consisting of a HP Compaq running Vista Basic.

There are 2 software development departments and 2 hardware development sections in Apple. For software there is the Apple core team, Apple Open Source team. In hardware there is the Apple systems and management team and the iDevice team. Since the OSX kernel consists of a BSD darwin kernel there is no real need for low level programmers and as such the entirety of the Apple core team consists of UI designers and photoshop junkies. All software churned out from the core team is designed in a program strikingly similar to Visual Studio's form designer but with Cocoa Objective C generated instead. The 16 hour day (Jobs demands 16 hour days since he himself never sleeps) of a core dev involves lining up the right shade of chrome with the latest photoshopped graphite button and maintaining the correct color scheme, not an easy job at all.

The Apple open source team involves a little bit more coding, which is mandated to be done in TextEdit or the option of a $80 third party mac text editor. The Apple open source team doesn't actually create much code but searches the internet for interesting BSD licensed software and modifies it as it's own through obfuscation and conversion to objective C. Many of the items a mac user sees comes from the open source world stamped by apple such as the ability to play music taken from 67 different originally linux based players, CD burning, and the overall ability to click a mouse. Apple's legal department has no qualms about this practice and has assured many that since most of the code is BSD and if any is GPLed many Linux hippies should be grateful that Apple fostered WebKit by using KHTML and adding some Gecko bloat. Perhaps one of the most important items that the open source team has done to date is use parts of the FreeBSD to keep the kernel up to date.

There's not much to say about the Apple systems and management team. I suppose they can be classified in to desktop and laptop systems. Because hardware work is beneath Apple in general and thought of being only worthy of Windows Users and as such can be found working on these beauties in the starbucks bathroom. Desktops are currently made by buying dell machines and putting them in Lian Li cases, where the majority of the costs goes to buying titanium Apple emblems to paste on the sides. Laptops consists of the rebranding of only the most silver and black Sony Viaos but talk has been going around about rebranding Asus EeePCs for a new Apple netbook but you didn't hear that from me, for fear of my life.

The iDevice team's job is to develop for the ipod, iphone, itouch, and many other portable electronics apple may release in the future. Their jobs are very interconnected with the open source team as well as the core dev team. Using firmware from random samsung devices and giving it an OSX skin the ipod stands as a shining example that infringement only applies to greasy file sharers and that the music player remains the best in market. The 16-24 hour day of an iDevice dev consists of partly implementing Zune security flaws and creating new novel ways to make the click wheel sounds, while a majority of the time is spend just playing with (read testing) products future and past.

And there you have it, the mystery of Apple unveiled. Also on a side note to those who are worried about Job's health. He is fine but is trying a new diet consisting of Soy Nuts and Anger.

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